2011
This is the classic and comprehensive reference work and pattern library for all your mobile design work. Whether you design, specify, manage, or develop for mobile, there's something in here you need.
76 universal interaction and interface patterns are grouped into four categories for easy cross-referencing, as well as background on why mobile devices work the way they do, and how people actually perceive, understand, and use touch and button based phones, tablets, and gaming devices.
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2022
Mobile and touch are the new normal for computing, but there remain a lot of myths, rumors, errors, bias, and out-of-date information on how portable touchscreens are used. Let’s change that!
Finally at full book length, I share all my in-depth research about designing for touch as well as the history of touch, technology about they work, as well as tips, tricks, trends, tendencies, guidelines, and heuristics you can apply to your work immediately to create human-centered mobile interfaces.
I have been writing for actual publications since 2012, including a regular column for UXmatters magazine for about 9 years.
The newest articles were posted here as individual pages so you can find them more easily (we have site search!), along with a quick summary, and higher-resolution images. Over time I will be migrating all remote content from troublesome platforms to this site.
While articles are snapshots in time, a handful of more serious topics that are regularly updated can be found here. The touch research summary is here, as well as regularly-updated versions of other key information, so they are easy to find, and not lost in some random blog post or article, slowly forgotten, suffering linkrot, and going out of date.